The Division 2 - Echo Trailer
3D Motion Design

The Division 2 - Echo Trailer

DDB° Paris created an augmented reality experience for the launch of The Division 2, an Ubisoft game. We helped them create a full 3D CGI trailer showcasing echoes from the game in different locations.
March 2019
What we've done on this project
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Art Direction

Working closely with the client's Creative Director, we were in charge of defining the look and design of the film.

Point Flottant
Point Flottant

Our in-house Creative Director was in charge of directing the film, and define the rhythm of the project.

Point Flottant
Point Flottant
3D Modeling

We create custom 3D modeling for each project. From scratch or based on provided files,we can create any object.

Cinema 4D
Cinema 4D
3D Animations

We can animate anything in 3D to give life to our projects : objects, cameras, characters, particles, lights, etc..

Cinema 4D
Cinema 4D
3D Simulations

We used X-Particles in Cinema 4D to create complex 3D particles simulations and animations.


We created tailor-made textures and materials, using the latest Physically Based Rendering shaders techniques.

Arnold Renderer
Arnold Renderer

We rendered this project on the fastest render farm, using hundred of servers to deliver in time.

Ranch Computing
Ranch Computing

Using 32bpc multi-layer OpenEXR workflow, After Effects allowed us to composite our 3D passes and add creative effects.

After Effects
After Effects

Client : Ubisoft
Agence : DDB° Paris
Studio : Point Flottant

Sound design : Press Play On Tape

DDB° Paris

Production : Marie-Élise Archambaud, Quentin Grimal, Carole Gourevitch
Creative Direction : Alexander Kalchev
Art Direction & Storyboard : Jean Weessa, Jenna Haugmard
Copywriting : Julien Kosowski

Point Flottant Studio

Creative Direction : Mattias Peresini
3D Animations : Mattias Peresini, Rémi Loger
2D Animations : Rémi Loger
3D Modeling : Jerome Levilly, Mattias Peresini, Rémi Loger
Shading : Mattias Peresini, Rémi Loger, Jérome Levilly
Lighting : Mattias Peresini, Rémi Loger
Compositing : Mattias Peresini

Additional 3D modeling : Studio Pompidou
Character model : provided by Ubisoft

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