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One of the biggest challenges was to use and stop on photos provided by the customer, with 3D transitions to go from photos to photos. We used the technique of camera mapping. We projected the photos on 3D geometries that we modeled to the nearest, in order to be able to make 3D movements inside the photos.
Initial Concepts
You will find below the initial concepts, where the luminous flux had a greater influence on the car.
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
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Top view 3D renders
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.jpg)
Camera Mapping and 3D modeling from photos
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