Recreating a full city in 3D
When Immersive Garden asked us to work with them on the Masar project, we knew it would be a challenge: the goal was to produce a 3D animation for a vast real estate project, infusing it with motion design elements to stand out from traditional architectural visualizations.
Using visual references, we meticulously crafted the cityscape from scratch, creating over 20 unique building assets. These were carefully arranged into a layout of nearly 200 structures. We also integrated custom street elements unique to Masar and added thousands of trees and plants, enriching the city's vibrancy
Taylor made advanced OSL procedural shaders
PF Brick Shader
Using advanced capabilities offered by the OSL shading language, we developed custom shaders for this project. The first one was a versatile brick shader, allowing us to create all kind of brick-based materials.
Our setup can handle multiple type of brick layouts, with a procedural control of the color, dirt, joint style, and more parameters. But most importantly, it's main feature and goal was to create a seamless infinite tiling across any building, without a single pattern of repetition visible. Each brick is literally unique, and it allowed us to achieve a natural look without having to rely on any UV or texture maps, as it was generated procedurally by OSL.
We developed other custom in-house shader assets for this project, like PF-AO-Archviz and PF-RoundCorner-Archviz, that allow us to create dirt effect and damaged corner in real word scale, to quickly add architectural details on very simple geometry.
Parralax OSL Interiors
We enhanced the wParralax OSL shader with custom features tailored to our project, including adjustable room distribution and lighting ratios. This upgrade ensures our interiors look stunning in both day and night settings